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Revision as of 18:33, 19 March 2012

Summary

In Red Faction: Guerrilla, weapons are categorized according to factions. There are three factions within the game; Red Faction, The Earth Defence Force, and The Marauders.

Red Faction Weaponry

The Red Faction arsenal consists mostly of explosive, improvised weaponry. Red Faction weapons are mostly geared towards destroying structures, though many are also made for anti-vehicle purposes. Few are specifically geared towards anti-infantry. Aesthetically, most of these faction weapons are jury-rigged from various mechanical and improvised parts or tools.

There are three sets of Red Faction weapons: Ranged, placed, and melee. Most of the projectile weapons are rather bulky, and are required to be held and fired from the hip versus being fired from the shoulder. Placed weapons are explosive and are for the purposes of setting traps or taking out structural supports quickly. There is only one Red Faction melee weapon; the Sledgehammer, which is meant for both anti-infantry and anti-structural use. The are two variants of the Sledgehammer, which are both stronger than the original and differ aesthetically. Almost all Red Faction weapons can be upgraded by Samanya at a safehouse in exchange for salvage.

Earth Defense Force Weaponry

Most of The EDF arsenal consists of advanced weapons geared towards anti-infantry use. Aside from mounted and placed weapons, EDF weaponry is meant for anti-infantry use at range. Only one EDF weapon has any anti-vehicle capabilities, and only one EDF weapon has any structural damage capabilities. Aesthetically, EDF weapons are high-tech and rather sleek, and most are shoulder-fired.

Marauder Weaponry

The Marauder arsenal, like the Red Faction arsenal, consists of improvised weaponry. Except for Downloadable Content weapons, all Marauder weapons are meant for anti-infantry use at close range. Aesthetically, Marauder weapons are very primitive and tribal.

Red Faction Weapons

Name Damage Range Capacity Rate of Fire/Attack Specialty/Notes
Arc Welder Low Short 50/150 Very High (Constant) Eliminates drivers without damaging vehicles; Stuns multiple enemies simultaneously.
Grinder Medium-High¹ Medium Moderate Fires explosive disks¹.
Nano Rifle High Medium-Long 5/15-25¹ Moderate Disintegrates hitpoints rapidly for a few seconds; Disintegrates structures.
Proximity Mines High Short N/A - Placed Explodes on contact.
Remote Charges High Short 2/18-12/30¹ N/A - Placed Detonated manually.
Reconstructor Very Low Short High Appears in multiplayer only. Repairs and rebuilds structures.
Rocket Launcher High Medium-Long Moderate Fires three rockets at once¹; Vehicle Lock-On¹.
Rocket Turret High Medium-Long Low-Moderate Mounted weapon with infinite ammunition.
Sledgehammer High-Very High¹ Very Low N/A - Melee Moderate Effective against infantry and buildings.
Thermobaric Rocket Launcher Very High Medium-Long 1/3 Low Extremely large explosive radius; Manual or impact detonation.
¹ Upon Upgrade.

EDF Weapons

Name Damage Range Capacity Rate of Fire/Attack Specialty/Notes
Assault Rifle Low Medium-Long 40/80 High Accurate, fast firing rifle.
Enforcer Low-Medium Medium-Long Moderate Fires heat-seeking projectiles.
Gauss Rifle Medium-High Medium-Long 18/72 Moderate High velocity projectile knocks back infantry and tips over vehicles.
Gauss Turret High Medium-Long Moderate Mounted weapon with infinite ammunition.
Heavy Machinegun Turret Moderate Medium-Long High Mounted weapon with infinite ammunition.
Peacekeeper Medium Short 12/60 Moderate Close range, fully automatic shotgun.
Pistol Low Medium Low Compact, medium range sidearm.
Rail Driver Very High Very Long Low-Moderate Long-range X-Ray scope; Projectiles pass through all structures.
Riot Shield N/A N/A N/A N/A Protects against explosives and projectiles. Cannot be used by the player.
Singularity Bombs Very High Short N/A - Placed Creates a space-warp that sucks in all nearby matter before exploding.
Sniper Rifle High Long Moderate Long range rifle equipped with a high powered scope.
Subverter¹ Low Short 24/120 High Compact, fully automatic sidearm.
¹ Only Available with DLC (Downloadable Content).

Marauder Weapons

Name Damage Range Capacity Rate of Fire/Attack Specialty/Notes
Gutter Very High Short N/A - Melee Low One-hit kill on Infantry.
Harpoon Turret Moderate-High Medium-Long Moderate-High Mounted weapon with infinite ammunition.
Marauder Remote Charge¹ High Short 12/50 N/A - Placed Detonated manually; larger carrying capacity than Red Faction variant.
Missile Pod¹ High Low-Medium 9/54 Moderate-High Triple-barreled rocket launcher efficient as a medium-range artillery piece and short-range anti-vehicle weapon. Attached bayonet does high bash damage to infantry.
Impaler¹ High Short N/A - Melee Low Does very high damage to buildings.
Pickaxe¹ High Very Short N/A - Melee Low Does moderate damage to buildings.
Shotgun High Low Moderate-High Attached bayonet does high bash damage to infantry.
Skulldigger¹ High Very Short N/A - Melee Low Does high damage to buildings.
¹ Only Available with DLC (Downloadable Content).
Weapons in Red Faction: Guerrilla
Guerrilla Arc WelderGrinderNano RifleProximity MineRemote Mining ChargeRocket LauncherSledgehammerThermobaric Rocket LauncherReconstructor
Earth Defense Force Assault RifleGauss RiflePeacekeeperPistolRail DriverSingularity BombSniper RifleSubverterEnforcerRiot Shield
Marauder GutterShotgunSpikerMissile PodImpalerSkulldigger
Stationary weaponry Gauss TurretHeavy Machine Gun TurretHarpoon TurretRocket Turret