Red Faction: Guerrilla, weapons are categorized according to factions. There are three factions within the game; Red Faction, Earth Defence Force and Marauders. Total amount of the weapons are twenty-nine (excluding vehicles and turrets).
Red Faction Weaponry[]
The Red Faction arsenal consists mostly of explosive, improvised weaponry. Red Faction weapons are mostly geared towards destroying structures, though many are also made for anti-vehicle purposes. Few are specifically geared towards anti-infantry. Aesthetically, most of these faction weapons are jury-rigged from various mechanical and improvised parts or tools.
There are three sets of Red Faction weapons: Ranged, placed, and melee. Most of the projectile weapons are rather bulky, and are required to be held and fired from the hip versus being fired from the shoulder. Placed weapons are explosive and are for the purposes of setting traps or taking out structural supports quickly.
There is only one Red Faction melee weapon; the Sledgehammer, which is meant for both anti-infantry and anti-structural use. The are two variants of the Sledgehammer, which are both stronger than the original and differ aesthetically. Almost all Red Faction weapons can be upgraded by Samanya at a safehouse in exchange for salvage.
Earth Defense Force Weaponry[]
Most of The EDF arsenal consists of advanced weapons geared towards anti-infantry use. Aside from mounted and placed weapons, EDF weaponry is meant for anti-infantry use at range. Only one EDF weapon has any anti-vehicle capabilities, and only one EDF weapon has any structural damage capabilities. Aesthetically, EDF weapons are high-tech and rather sleek, and most are shoulder-fired.
Marauder Weaponry[]
The Marauder arsenal, like the Red Faction arsenal, consists of improvised weaponry. Except for Downloadable Content weapons, all Marauder weapons are meant for anti-infantry use at close range. Aesthetically, Marauder weapons are very primitive and tribal.
Red Faction Weapons[]
Name | Damage | Range | Capacity | Rate of Fire/Attack | Specialty/Notes |
---|---|---|---|---|---|
Arc Welder | high | Short | 50/150 | Very High (Constant) | Eliminates drivers without damaging vehicles; Stuns multiple enemies simultaneously. |
Grinder | Medium-High¹ | Medium | Moderate | Fires disks. | |
Nano Rifle | High | Medium-Long | 5/15-25¹ | Moderate | Disintegrates hitpoints rapidly for a few seconds; Disintegrates structures. |
Proximity Mines | High | Short | N/A - Placed | Explodes on contact. | |
Remote Charges | High | Short | 2/18-12/30¹ | N/A - Placed | Detonated manually. |
Reconstructor | Very Low | Short | ∞ | High | Repairs and rebuilds structures. |
Rocket Launcher | High | Medium-Long | 3/3-6¹ | Moderate | Fires three rockets at once¹; Vehicle Lock-On¹. |
Rocket Turret | High | Medium-Long | ∞ | Low-Moderate | Mounted weapon with infinite ammunition. |
Sledgehammer | High-Very High¹ | Very Low | N/A - Melee | Moderate | Effective against infantry and buildings. |
Thermobaric Rocket Launcher | Very High | Medium-Long | 1/3 | high | Extremely large explosive radius; Manual or impact detonation. |
- ¹ Upon Upgrade.
EDF Weapons[]
Name | Damage | Range | Capacity | Rate of Fire/Attack | Specialty/Notes |
---|---|---|---|---|---|
Assault Rifle | Low-Medium | Medium-Long | 40/80 | High | Accurate, fast firing automatic rifle. |
Enforcer | Low-Medium | Medium-Long | Moderate | Medium rate of fire automatic rifle that fires finned, heat-seeking projectiles. | |
Gauss Rifle | Medium-High | Medium-Long | 18/72 | Moderate | High velocity projectile knocks back infantry, tips over vehicles, and can penetrate light walls. |
Gauss Turret | High | Medium-Long | ∞ | Moderate | Mounted weapon with infinite ammunition, can temporarily overheat with long sustained fire. |
Heavy Machinegun Turret | Moderate | Medium-Long | ∞ | High | Mounted weapon with infinite ammunition, can temporarily overheat with long sustained fire. |
Peacekeeper | Medium | Short | 12/60 | Moderate | Close range, fully automatic shotgun. |
Pistol | Low | Medium | Low | Compact, semi-automatic medium range sidearm. | |
Rail Driver | Very High | Very Long | Low-Moderate | Long-range X-Ray scope; projectiles pass through structures and vehicle hulls. | |
Riot Shield | N/A | N/A | N/A | N/A | Protects against explosives and projectiles. Cannot be used by the player. |
Singularity Bombs | Very High | Short | N/A - Placed | After a short timed fuse, creates a powerful miniature black hole that sucks in all nearby matter before exploding. | |
Sniper Rifle | High | Long | Moderate | Long range, high caliber semi-auto rifle equipped with a high powered scope. | |
Subverter¹ | Low | Short | 24/120 | High | Compact, fully automatic sidearm. |
- ¹ Only Available with DLC (Downloadable Content).
Marauder Weapons[]
Name | Damage | Range | Capacity | Rate of Fire/Attack | Specialty/Notes |
---|---|---|---|---|---|
Gutter | Very High | Short | N/A - Melee | Low | One-hit kill on Infantry. |
Harpoon Turret | Moderate-High | Medium-Long | ∞ | Moderate-High | Mounted weapon with infinite ammunition. |
Marauder Remote Charge¹ | High | Short | 12/50 | N/A - Placed | Detonated manually; larger carrying capacity than Red Faction variant. |
Missile Pod¹ | High | Low-Medium | 9/54 | Moderate-High | Triple-barreled rocket launcher efficient as a medium-range artillery piece and short-range anti-vehicle weapon. Attached bayonet does high bash damage to infantry. |
Impaler¹ | High | Short | N/A - Melee | Low | Does very high damage to buildings. |
Pickaxe¹ | High | Very Short | N/A - Melee | Low | Does moderate damage to buildings. |
Shotgun | High | Low | Moderate-High | Attached bayonet does high bash damage to infantry. | |
Skulldigger¹ | High | Very Short | N/A - Melee | Low | Does high damage to buildings. |