Proximity Mines | |
Faction | Red Faction |
Type | Explosives |
Location | Parker |
Power | High |
Range | Hand placed |
Rate of Fire | Low |
Special | Explode on contact |
Clip/Ammo | 16 |
Fire | Satchel charge |
Melee | Swing bash |
Proximity Mines were explosives used by the Red Faction during the Second Martian Revolution. It designed and constructed from scrap by the engineering genius Samanya.
Description[]
The Proximity Mines work pretty much like the way you would expect, once placed on ground they blow up if anything gets too close usually blowing up that thing at the same time.
Ideal for attacking Convoys and defending against EDF Assaults, the Proximity Mines would very much have become something the EDF feared.
After purchasing the "smart mines" upgrade, proximity mines will only explode on contact with EDF vehicles and personel allowing ellaborate ambushes to be set on busy roads without direct civilian casualties. Resulting explosions may still damage civilian vehicles and civilians wandering around though so it would be wise to exercise some caution with placement.
Trivia[]
•the blinking red light has no impact on stealth
•the original version of the game has a limit of 30 proximity mines active at one time, haven't tested in remarstered yet. Adding remote charges won't make the mines despawn.
•when mason runs out of ammo for this weapon, he automatically switches to a different weapon and that slot will be empty. This can be done up to 3 times, and you will be down to just a sledgehammer. At that point, mason will automatically pick up weapons on the ground. There is no known utility to doing this.
• proximity mines explode when shot. This is useful if the were placed outside their operating range of the target or you want to improve your aim with the other weapons as they have a blinking red light, give easily visible explosive feedback when you hit, and don't despawn at long range.
• can be placed on glass panes
• the underside when placed on glass is an untreated, in-the-white aluminum finish. Shooting them from this angle will still cause detonation
Guerrilla Weapons | |
Melee | Sledgehammer |
Planted | Remote Mining Charge • Proximity Mine • Altimeter Charges |
Ranged | Rocket Turret • Rocket Launcher • Thermobaric Rocket Launcher • Grinder • Arc Welder • Nano Rifle |