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The Nanotech Enhanced Forces, commonly referred to as the Processed, were the second-generation of Nano-Enhanced foot soldiers of Sopot's forces created by the Nanotechnology, which was created by Axel Capek. The Processed were used by Chancellor Crate Molov during the later stages of the Commonwealth Civil War after his betrayal of the Red Faction.


Nanotech Enhanced Civilian[]

The Nanotech Enhanced Civilians are the weakest and most common form of the Processed. Their most common weapon is the CSP-19 Semi-Automatic Pistol, though some of them carry CMP-32 Machine Pistols, CAS-14 Automatic Shotguns, and CAR-72 Assault Rifles. Many Processed civilians were deployed during the battle of Sopot City, where they posed a serious threat to Red Faction forces.

Nanotech Enhanced Grunt[]

The Nanotech Enhanced Grunts are much tougher than the Civilians as they have more health. They are encountered inside the Nano Labs and Sopot's Statue.

Nanotech Enhanced Elite[]

The Nanotech Enhanced Elite are the final processing of the Nanotech Enhanced Soldiers, They are first encountered in the Nano Labs, and later on are encountered in Sopot's Statue.


When Sopot abandoned his original super soldier project, he decided to use the nano cell to create mutants that were much less intelligent and thus far easier to control. As the name implies, Sopot primarily used civilians as test subjects to create these monsters.


Alias killing a Processed Civilian.

Processed Civilians have grey skin with electrical burnt hair and faces stuck in a screaming motion. Whole portions of their bodies are swollen to monstrous sizes, and volts of green energy can be seen purging on their bodies. Clothes-wise, Processed Civilians wear yellow jumpsuits, which are torn as a result of their mutations.


The Nanotech Enhanced Civilians are first encountered when Alias and Shrike assist Red Faction forces in the streets of Sopot City. After fending off an attack on a Red Faction outpost by the military, Echo requests Alias and Shrike's help for Red Faction fighters under the highway who are cornered by the Processed. The duo's Gunship assists the RF fighters, killing approaching Processed Civilians along the way before the Gunship crashes.

The Processed Civilians are later encountered during Alias and Shrike's assault on the city in a Tread Tank. They play a much larger role during this event and are occasionally seen fighting alongside Sopot's Military forces. The Processed Civilians once again gave RF troops problems, causing Alias and Shrike to assist them once again. Furthermore, a group of malfunctioning Processed were also seen combating a Battle Armor on one occasion, showing that not all the Processed are evil.

The Processed Civilians are also encountered during Alias's pursuit of former-squadmember Quill, where they fight alongside the Urban Military and also make up half of Quill's bodyguards. This was also the first time Alias encountered them on foot, as opposed to his previous encounters with them in a vehicle. Their strength was proven that their not very much a threat to you until in the later stage it will overwhelming you.


Processed Civillians

Processed Civilians have different animations than human enemies; they shamble slowly towards their enemies, mirroring the fashion of the stereotypical Romero zombie. What distinguishes them the most from human soldiers is that they do not take cover, and when set on fire, will continue fighting. Their mindless behaviour is not to be underestimated, as Processed Civilians are much tougher and more durable than human enemies previously encountered, including Sopot Elite Guards.

Processed Civilians are initially only encountered when riding in the Gunship or Tank, where they are no match against your vehicle's weapons. Later in the game, they are eventually encountered on foot. This is when they are shown to be dangerous. Processed Civilians can take a lot of punishment to take down with your small arms weapons. Furthermore, Processed Civilians can melee the player with their weapons if they were to get too close to them. This attack can take away lots of health, so it is advised to stay away from them at all costs. The best weapons to dispatch the processed civilians are the Shotgun or Assault Rifle since they are indeed powerful weapons, the Nano Grenade Launcher or the NICW grenade launchers are still good options for the Processed but though best saved for groups of enemies. The Sniper Rifle is a good option though requires good accuracy for a one shot kill as it takes two shots to kill a Processed enemy.

Processed Grunts

The Processed grunts are equally dangerous as the civilians but have access to more powerful weapons such as the Assault Rifle and shotgun, they have the same idle position as the processed civilians but when engaging in combat they walk as a normal human while fighting and only engage in idle stance when up close, just the same as the Civillians, grunts can also melee when to close and can prove dangerous when overwhelmed by a group of Grunts with Assault Rifles especially when in later stages of the game during “Inside The Nano Base” when you exit the Battle Armor at certain times. As with the Prcoessed Civillians, Grenade Launchers, Assault Rifles and Shotguns can dispatch them, the Anti-Personal Rifle can take down Grunts with ease and is useful since Grunts carry the same ammo for the weapon, The Sniper Rifle can kill a Grunt in 1 shot to the head but just as with the Civillians, the Grunts take two body shots to kill with the Sniper Rifle.

Nano Elite

The final type of processed enemy that is encountered near the end of the game, they are more powerful than it’s previous predecessors and are no longer zombie walkers but more or less like soldiers, they carry powerful weapons such as the HMG and W.A.S.P during “Inside The Nano Base” while also utilising other weapons such as the Assault Rifle during the battle with Repta+ or NICW in general. In the Final chapter “Inside Sopot’s Deadly Embrace” the Nano Elite use Nano MP’s which are the final weapons you obtain as well as the usual NICW

Since they are only encountered on foot during the final levels of the most weapons would be obsolete against them aside from the Grenade Launcher and Possibly the Shotgun, Anti-Personal Rifle and Assault rifle, the Nano MP’s are ultimately best used since they carry 64 rounds and use Medium Rounds much like the Sniper Rifle, NICW, Assault Rifle and Anti-Personal Rifle.